Pick a callsign and hit LAUNCH. You spawn in your hauler near the Meridian Refinery. No download, no account — your progress saves automatically (anonymously) and follows you back when you return.
The one rule of this game: 60 seconds from click to flight. Everything that breaks that gets cut.
| Input | Action |
|---|---|
| Mouse | Pitch / yaw (aim) |
| W / S | Forward / reverse thrust |
| A / D | Strafe |
| R / F | Vertical thrust |
| Q / E | Roll |
| Shift | Boost |
| X | Brake |
| V | Toggle flight assist (coupled ↔ Newtonian) |
| Left-click | Mining laser (hold, near an asteroid) |
| Right-click | Fire weapon (hold) |
| Space | Dock (slow + near an outpost) |
| J | Quantum jump to the nearest planet |
| Enter | Chat |
The core loop. Dock at an outpost (Space) to open the station menu, then use the TRADE tab. Buy a commodity where it's cheap, sell where it's dear:
Both legs of the Colony ↔ Refinery run turn a profit, so you never fly home empty. Prices are dynamic — buying pushes a price up, selling pushes it down, and they drift back over time. Don't dump your whole hold at once.
Asteroids with glowing cyan veins hold ORE. Fly within range, hold Left-click, and the laser extracts ore straight into your hold — free cargo if you're willing to work for it. Asteroids deplete, so move on when one runs dry.
At a station, the UPGRADES tab spends credits on cargo / speed / boost tiers. The SHIPYARD tab sells whole new hulls:
| Hull | Role |
|---|---|
| Hauler | Balanced starter — solid cargo and hull |
| Fighter | Fast and agile, little cargo — for fighting pirates |
| Miner | Huge hold, tanky, slow — for hauling and mining |
| Interceptor | Fastest, fragile — hit-and-run |
Out in open space, pirate interceptors hunt you. Fight back with Right-click, watch your hull bar, and collect the bounty on a kill. If you're losing, run for an outpost — safe zones around the stations keep hostiles off you. Die and you respawn at the origin, losing a little money but keeping your cargo.
Space is vast. Press J to spool the quantum drive and jump to the nearest planet — a couple seconds of charge, then you streak across the sector and drop out just short of it. Press J again to cancel.
Other pilots share your sector in real time — you'll see their craft and callsigns. Hit Enter to chat. (Combat is currently solo; co-op fights are on the roadmap.)